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Daz3d big sur
Daz3d big sur




It just has to work and fulfill budget limitations. Hardware is hardware regardless of manufacturer or OS. This should not devolve into a platform bashing discussion. Can anyone justify that kind of investment to sit and wait on "potential" So, in summary, the software now has to catch up with the hardware but that's the $3500 question looming. IF DAZ3D's software developement team is able to resolve the issue of getting their app to recognize and utilize the GPU cores in the new MacBook Pro's, this could be potentially a game changer. Still light years faster than Intel Iris integrated graphics and on par with Nvidia 1000 series video cards but if you're looking for some serious work to be done (at least in the near term), you will be better served to get a dedicated PC running Windows with an Nvidia GPU card unless you got some serious extra cash lying around to burn. Everything abou the user experience was snappy but it was no where near a descreet video card performance for rendering. Not sure if the app itself was running under Rosetta.

daz3d big sur

The installer for DAZstudio Pro needed Rosetta to be installed. That being said, this was done on a MacBook Pro 14 inch with 10 core CPU, 14 core GPU, 512 Gb SSD and 16 Gb RAM.

daz3d big sur

Any additional cores available are completely wasted and not seen or recognized. In rendering iRay, it defaults to CPU rendering and ONLY recognizes 8 cores for now. I can tell you in short, that the hardware is there but the software cannot take advantage of any of it. Tested DazStudio (latest version 4.15) that will run on the M1 SoC processors. Hi Everyone who is also searching this forum for results on the performance of DazStudio Pro and the new M1 Max and MacBook Pros that were just released.






Daz3d big sur